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Japanese 2D Animation Workshop: An Introduction to Production Workflow

  • Jun 18
  • 2 min read

March 14–16, 2026 | 11:00–16:00 each day The three-day workshop “Japanese 2D Animation: An Introduction to Production Workflow” was successfully held from March 14 to March 16 at the Animation Creators Base in Taipei. The program invited Kane Kim (KaneIUM), animator and key animator from Paper Street Image Studio, as the lead instructor. Through an intensive series of lectures, participants were guided through a systematic overview of Japanese animation production logic and key animation roles.

The workshop focused on the core principles of animation production, beginning with an introduction to the overall production pipeline and division of labor within the Japanese animation industry. On the first day, participants were introduced to production workflows, job roles, and the fundamentals of key animation work, along with an overview of motion principles (Part I). This helped establish a foundational understanding of movement mechanics and stylistic approaches in animation.

The second day expanded on motion principles (Part II), deepening participants’ understanding of animation theory and practical application. The session also explored the relationship between storyboarding, composition, and performance intent, helping attendees better understand how character motion is designed in relation to visual storytelling. In addition, a gender equality awareness session was included to reinforce fundamental understanding of workplace inclusivity within the industry.

The third day of the workshop focused on practical key animation roles, including the workflow from key animation to in-between animation. It further extended into post-production processes such as coloring and line shooting, providing a complete overview of the animation pipeline from pre-production to final output. The instructor also shared insights into current industry conditions and career pathways, helping participants form a clearer understanding of professional development in animation.

Instructor Kane Kim has extensive experience in Japanese animation production and has contributed key animation work to well-known titles such as Solo Leveling, My Hero Academia, Frieren: Beyond Journey’s End, and Jujutsu Kaisen. He has also served as animation director on multiple productions and has participated in Taiwanese animation projects as a director and director of animation, bringing a valuable combination of international and local industry experience.

Although the workshop did not include a hands-on production segment, live demonstrations and conceptual guidance were provided to help participants grasp the essential skills and tools required in key animation roles. The program emphasized learning through reverse-engineering completed works, enabling participants to better understand the detailed professional divisions behind animated productions.

Overall, the workshop strengthened participants’ understanding of Japanese 2D animation production thinking while fostering connections between cross-disciplinary creators and the industry. It also laid a solid foundation for future talent development, collaboration opportunities, and potential industry matchmaking within the animation sector.


 
 
 

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